<< WIN Allegorithmic Substance Painter 2.1.0.1212 (x64)
Allegorithmic Substance Painter 2.1.0.1212 (x64)
Categorie Applicaties
PlatformWindows
GenreGrafisch
Datum 05/06/2016, 09:44
Omvang 1.13 GB
Gespot met Spotnet 1.8.6.1
 
Website https://www.allegorithmic.com/products/substance-painter/release-notes
 
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Omschrijving

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
- Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
- Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
Create and reuse your own mesh-adaptive materials

Smart Masks
Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
AO / normal map / etc.

Premium Content
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.

System Requirements:

Windows:

Minimum:
- OS: Windows 7 / 8 / 10 - 64 bit mandatory
- Memory: 4 GB RAM
- Graphics: VRAM 1GB
- DirectX: Version 10
- Hard Drive: 150 MB available space (+500 Mo per project)
- Additional Notes: Integrated GPU are not recommended

Recommended:
- OS: Windows 7 / 8 / 10 - 64 bit mandatory
- Memory: 4 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11
- Hard Drive: 150 MB available space
- Additional Notes: Integrated GPU are not recommended


Added :

[udim] Import UDIM Tiles from a mesh as Texture Sets
[linux] Added support for CentOS 6.6 and Ubuntu 12.4
[export] Add 8K resolution (experimental)
[export] Allow to choose the bit depth during the export
[baker] Allow to bake multiple texture sets at once
Support high resolution monitors (High DPI scaling)
[scripting] Set custom resolution and padding per texture at export
[viewport] Allow to switch between texture set by clicking on the mesh (via Ctrl+Alt+Click)
[viewport] Go where the mouse cursor is when zooming with the mouse wheel
[ui] Update default background color and environment map display
[ui] Add tooltips with original names for User channels
[ui] Change background color for channels that can't be renamed
[tool] Remove checkers when using the quick mask
[shader] Allow to define groups for shader parameters and materials/masks
[engine] Optimization of small size stamping
[stencil] Add "W" as shortcut to temporarily toggle the mask
[shelf] Add a cross button to clear the search field
[shelf] Load Alpha with a single click
[shelf] New export preset : Vray UDIM, Arnold UDIM, Spec/Gloss from Metal/Rough
[shelf] New alphas : geometric shapes, veins and signs
Add name and version in the properties of Substance Painter executable





Fixed :

[substance] Impossible to use the normal channel and additional map at the same time
[iray] MDL refraction and absorption setting don't work
[iray] Original scene scale is not preserved
[shelf] Specular/Glossiness template use an incorrect shader
[export] Default export preset doesn't export some maps (like AO)
[viewport] Pivot point doesn't update when clicking outside the UVs in the 2D View
[ui] Slider values are rounded
[ui] Sometimes when editing sliders values there is a very small free space
[new Project] Template dropdown list is not correctly updated (from 1.x to 2.x)
[scripting] Fixed "hover" behavior on custom buttons
[mac] Undoing on an empty project locks the camera





https://www.allegorithmic.com/products/substance-painter/release-notes

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